Safe and cabinet codes

Enter 9901 in the red hallway, 9891 in the medical office, 9606 in the cemetery house, 1966 in Bruno's music room, 1952 in the club's snake room, 1923 in the private room bathroom, 1362 at the factory's blue door, 8571 in the laundry room, and 2342 in the recreation room. These Hellraiser Revival codes cover nine locks in Clive Barker's Hellraiser: Revival; match the room before you enter a number. For the route between these locations, use the Hellraiser Revival walkthrough.

Video: ALL Keypad & Locker Codes | Clive Barker’s Hellraiser: Revival by Tipsy Triggers

What are all the safe, cabinet and door codes?

Use these room and code pairs to open the corresponding locks.

LocationCodeClue or reward
Scarlet Church red hallway founders cabinet9901Marlo's 99, then the prophet's 01; gunpowder, coils and bandages
Scarlet Church medical office locker9891Saw blade
Cemetery house, Charlotte's safe9606Photograph's 96, then letter's 06
Bruno's house, music room safe19661666 plus 300; winding handle and pistol ammo
Club snake room cabinet1952Club photograph; laser pointer and revolver ammo
Private room bathroom cabinet1923Hollow point rounds
Factory blue keypad door1362Nearby 13 clue
Laundry room locker857185, then 71; gunpowder
Recreation room locker2342Enter at the recreation room lock

What is the Scarlet Church founders cabinet code?

Enter 9901 at the Scarlet Church founders cabinet in the red hallway.

Locked cabinet in the Scarlet Church red hallway
Locked cabinet in the Scarlet Church red hallway

The Marlo and prophet code looks like two separate numbers at first. Read them as two halves of one four-digit combination, with Marlo first.

Marlo's 99 clue near the founders cabinet
Marlo's 99 clue near the founders cabinet
  1. Read Marlo's clue and keep 99 as the first pair.
The prophet's 01 clue near the founders cabinet
The prophet's 01 clue near the founders cabinet
  1. Read the prophet's clue and put 01 after 99. Keep the zero: the complete code is 9901.
Founders cabinet after the 9901 code is confirmed
Founders cabinet after the 9901 code is confirmed
  1. Enter 9901. The cabinet opens, giving you access to gunpowder, coils and bandages.

A player considered 0199 as the reverse ordering. Use 9901 to open the early gunpowder cabinet without testing the two halves backwards.

For more on the cast, see Hellraiser Revival characters.

What is the Scarlet Church medical office locker code?

Enter 9891 at the Scarlet Church medical office locker.

Locker in the Scarlet Church medical office
Locker in the Scarlet Church medical office

This is a separate lock from the 9901 founders cabinet. Match the medical office location, enter 9891, and open the locker. The saw blade is your reward check.

What is Charlotte's safe code in the cemetery house?

Enter 9606 at Charlotte's safe in the cemetery house.

Safe in the cemetery house
Safe in the cemetery house

The Charlotte photograph and letter code uses two pairs of digits. You need the photograph first, then the letter.

Photograph with the 96 clue near Charlotte's safe
Photograph with the 96 clue near Charlotte's safe
  1. Read 96 on the photograph. Those are the first two digits.
Charlotte's letter with the 06 clue
Charlotte's letter with the 06 clue
  1. Read 06 in Charlotte's letter. Append both digits to get 9606.
  2. Enter 9606 and open the safe to access its contents.

Leave inventory space before collecting the contents. A player entered the correct code and then ran into a full bag. If you can access the contents but cannot take them, check your inventory space.

What is the Bruno house safe code?

Enter 1966 at the safe in Bruno's music room.

Safe lock in Bruno's music room
Safe lock in Bruno's music room

The Bruno Great Fire code looks like a historical date question, but the note asks for a birth year 300 years after the fire. You have to add the offset.

Birth-year note referencing the Great Fire near Bruno's safe
Birth-year note referencing the Great Fire near Bruno's safe
  1. Read the birth-year note and keep 300 years after as the calculation.
Inspected 1666 clue for Bruno's safe
Inspected 1666 clue for Bruno's safe
  1. Inspect the fire-year clue: 1666. Add 300 to get 1966, then enter that number at the safe.

  2. Collect the winding handle and pistol ammo. The handle is the clear check that you have opened the right safe.

A player overlooked the inspectable fire clue and also hit an inventory-space problem after opening the safe. Leave room for the contents. With the handle collected, continue through the house; use the Hellraiser Revival Bruno guide when you reach his encounter.

What is the Marlo hunt club cabinet code?

Enter 1952 at the cabinet in the club's snake room during the Marlo hunt.

Cabinet lock in the club's snake room
Cabinet lock in the club's snake room

This is the Marlo club photograph code. You can use the year directly, without combining two separate number clues.

Club photograph bearing the 1952 clue
Club photograph bearing the 1952 clue

Read 1952 on the photograph, then enter 1952 at the snake room cabinet. Opening it gives you a laser pointer and revolver ammo.

A player guessed the year successfully, then found the photograph later after visiting its room several times. They had missed that the locker could be opened. Check for an openable locker when looking for the picture; entering the full year is quicker than trying nearby dates.

What is the Marlo hunt private bathroom cabinet code?

Enter 1923 at the private room bathroom cabinet for hollow point rounds.

Cabinet lock in the private room bathroom
Cabinet lock in the private room bathroom

If you are looking for the Marlo glory hole cabinet or the Marlo hollow point rounds code, match it to this private bathroom location. Enter 1923 and open the cabinet.

Hollow point rounds obtained from the bathroom cabinet
Hollow point rounds obtained from the bathroom cabinet

The hollow point rounds are your confirmation. Use the room and reward to distinguish this cabinet from the club's 1952 lock.

What is the Marlo hunt factory keypad door code?

Enter 1362 at the blue door in the factory.

Blue keypad door in the factory
Blue keypad door in the factory

Use this location for the Marlo hunt 1362 door or statue number keypad search.

The 13 clue near the keypad door
The 13 clue near the keypad door

The nearby 13 is only the first pair. Enter the complete 1362 combination at the blue door, then open the door to continue through it.

What is the Marlo hunt laundry room cabinet code?

Enter 8571 at the laundry room locker.

Locked locker in the laundry room
Locked locker in the laundry room

The Marlo 85 and 71 code uses two clues in that order. Treat each as a pair of digits.

The 85 clue for the nearby locked cabinet
The 85 clue for the nearby locked cabinet
  1. Keep 85 as the first pair.
The 71 clue for the nearby locked cabinet
The 71 clue for the nearby locked cabinet
  1. Add 71 after it to make 8571.
  2. Enter 8571 and open the locker. Finding gunpowder confirms the reward.

A player hesitated over whether the first pair was 83 or 85. Keep 85 when reading the first clue, and leave inventory space for the gunpowder.

What is the recreation room locker code?

Enter 2342 at the recreation room locker.

Locker in the recreation room
Locker in the recreation room

Match the recreation room before entering 2342, then open the locker to access its contents. The laundry room's 8571 belongs to a different lock.

Where do you find the safe and cabinet code clues?

Look for the founders' numbers, Charlotte's photograph and letter, Bruno's birth-year note and fire-year clue, the club photograph, and the paired 85 and 71 clues.

Some locks use a year; others join two two-digit clues. Keep that distinction in mind: 1666 needs the extra 300, while 99 needs the prophet's 01 after it. That saves you from treating every visible number as a complete code.

Once you have opened the cabinets, collect the supplies you have room for. Bruno's safe gives you the winding handle, and the private bathroom cabinet gives you hollow point rounds. Continue your route with the Hellraiser Revival walkthrough; when the hunt leads to the encounter, move to the Hellraiser Revival Marlowe guide.